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gml_Object_obj_battle_enemy_attack_steam_walls_spin_Alarm_2

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1
var xx = battle_box.bbox_left + 4 + 11;
2
var x_offset = 48;
3
var yy = battle_box.bbox_top - 40;
4
ball_spawn_point = irandom_range(0, 2);
5
var ball = instance_create_depth(xx + (x_offset * ball_spawn_point), yy, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
6
ball.direction = 270;
7
alarm[2] = attack_interval;
gml_Object_obj_battle_enemy_attack_steam_walls_spin_Alarm_2.gml

var xx = battle_box.bbox_left + 4 + 11; var x_offset = 48; var yy = battle_box.bbox_top - 40; ball_spawn_point = irandom_range(0, 2); var ball = instance_create_depth(xx + (x_offset * ball_spawn_point), yy, -100, obj_battle_enemy_attack_axis_energy_ball_boss); ball.direction = 270; alarm[2] = attack_interval;