gml_Object_obj_battle_enemy_attack_steam_walls_spin_Alarm_0.gmlvar xx = battle_box.bbox_left + 4 + 11;
var x_offset = 48;
var yy = battle_box.bbox_bottom + 40;
var puff_count = 3;
var no_puff;
do
no_puff = irandom_range(0, puff_count - 1);
until (no_puff != last_puff);
last_puff = no_puff;
for (var i = 0; i < puff_count; i++)
{
if (i != no_puff)
{
var steam = instance_create_depth(xx + (x_offset * i), yy, -100, obj_battle_enemy_attack_smoke_puff_axis);
steam.speed_inc = steam.speed_max;
}
}
alarm[0] = attack_interval;