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gml_Object_obj_battle_enemy_attack_steam_walls_spin_Create_0

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1
battle_box = 3154;
2
attack_interval = 30;
3
last_puff = -1;
4
alarm[0] = 15;
gml_Object_obj_battle_enemy_attack_steam_walls_spin_Alarm_0.gml

var xx = battle_box.bbox_left + 4 + 11; var x_offset = 48; var yy = battle_box.bbox_bottom + 40; var puff_count = 3; var no_puff; do no_puff = irandom_range(0, puff_count - 1); until (no_puff != last_puff); last_puff = no_puff; for (var i = 0; i < puff_count; i++) { if (i != no_puff) { var steam = instance_create_depth(xx + (x_offset * i), yy, -100, obj_battle_enemy_attack_smoke_puff_axis); steam.speed_inc = steam.speed_max; } } alarm[0] = attack_interval;
5
alarm[1] = 210;