1 |
if (global.battle_enemy_name_1 == "trihecta") |
2 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("trihecta", "void", "void"); |
3 |
else |
4 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("tri", "hec", "ta"); |
5 |
var sign_factor_x = irandom_range(0, 1); |
6 |
if (sign_factor_x == 0) |
7 |
sign_factor_x = -1; |
8 |
var sign_factor_y = irandom_range(0, 1); |
9 |
if (sign_factor_y == 0) |
10 |
sign_factor_y = -1; |
11 |
move_speed_x = irandom_range(2, 3); |
12 |
move_speed_y = irandom_range(2, 3); |
13 |
if (move_speed_x > move_speed_y) |
14 |
move_speed_max = move_speed_x; |
15 |
else |
16 |
move_speed_max = move_speed_y; |
17 |
move_x = sign_factor_x * move_speed_x; |
18 |
move_y = sign_factor_y * move_speed_y; |
19 |
started = false; |
20 |
image_speed = 0; |
21 |
image_index = 0; |
22 |
image_alpha = 0; |
23 |
x_list = ds_list_create(); |
24 |
y_list = ds_list_create(); |
25 |
max_points_trail = 10; |
26 |
trail_sprite = 2312; |