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gml_Object_obj_battle_enemy_attack_trihecta_circle_reflect_Create_0

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1
if (global.battle_enemy_name_1 == "trihecta")
2
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("trihecta", "void", "void");
3
else
4
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("tri", "hec", "ta");
5
var sign_factor_x = irandom_range(0, 1);
6
if (sign_factor_x == 0)
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    sign_factor_x = -1;
8
var sign_factor_y = irandom_range(0, 1);
9
if (sign_factor_y == 0)
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    sign_factor_y = -1;
11
move_speed_x = irandom_range(2, 3);
12
move_speed_y = irandom_range(2, 3);
13
if (move_speed_x > move_speed_y)
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    move_speed_max = move_speed_x;
15
else
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    move_speed_max = move_speed_y;
17
move_x = sign_factor_x * move_speed_x;
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move_y = sign_factor_y * move_speed_y;
19
started = false;
20
image_speed = 0;
21
image_index = 0;
22
image_alpha = 0;
23
x_list = ds_list_create();
24
y_list = ds_list_create();
25
max_points_trail = 10;
26
trail_sprite = 2312;