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gml_Object_obj_battle_enemy_attack_trihecta_circle_stack_lead_Create_0

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1
if (global.battle_enemy_name_1 == "trihecta")
2
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("trihecta", "void", "void");
3
else
4
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("tri", "hec", "ta");
5
var x_factor;
6
if (x < (obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2)))
7
    x_factor = 1;
8
else
9
    x_factor = -1;
10
x_speed = 5 * x_factor;
11
started = false;
12
image_speed = 0;
13
image_index = 0;
14
image_alpha = 0;
15
x_list = ds_list_create();
16
y_list = ds_list_create();
17
max_points_trail = 10;
18
trail_sprite = 2314;