1 |
if (global.battle_enemy_name_1 == "trihecta") |
2 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("trihecta", "void", "void"); |
3 |
else |
4 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("tri", "hec", "ta"); |
5 |
var x_factor; |
6 |
if (x < (obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2))) |
7 |
x_factor = 1; |
8 |
else |
9 |
x_factor = -1; |
10 |
x_speed = 5 * x_factor; |
11 |
started = false; |
12 |
image_speed = 0; |
13 |
image_index = 0; |
14 |
image_alpha = 0; |
15 |
x_list = ds_list_create(); |
16 |
y_list = ds_list_create(); |
17 |
max_points_trail = 10; |
18 |
trail_sprite = 2314; |