| 1 | if (global.battle_enemy_name_1 == "trihecta") | 
    
    
        | 2 |     damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy("trihecta", "void", "void");function scr_determine_damage_number_enemy (arg0, arg1, arg2)
{
    var enemy_count = global.enemy_count;
    if (global.battle_enemy_name_1 == arg0)
        return 1;
    else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
        return 2;
    else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
        return 3;
    else
        return 0;
} | 
    
    
        | 3 | else | 
    
    
        | 4 |     damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy("tri", "hec", "ta");function scr_determine_damage_number_enemy (arg0, arg1, arg2)
{
    var enemy_count = global.enemy_count;
    if (global.battle_enemy_name_1 == arg0)
        return 1;
    else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
        return 2;
    else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
        return 3;
    else
        return 0;
} | 
    
    
        | 5 | var x_factor; | 
    
    
        | 6 | if (x < (obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2))) | 
    
    
        | 7 |     x_factor = 1; | 
    
    
        | 8 | else | 
    
    
        | 9 |     x_factor = -1; | 
    
    
        | 10 | x_speed = 5 * x_factor; | 
    
    
        | 11 | started = false; | 
    
    
        | 12 | image_speed = 0; | 
    
    
        | 13 | image_index = 0; | 
    
    
        | 14 | image_alpha = 0; | 
    
    
        | 15 | x_list = ds_list_create(); | 
    
    
        | 16 | y_list = ds_list_create(); | 
    
    
        | 17 | max_points_trail = 10; | 
    
    
        | 18 | trail_sprite = 2314; |