1 |
var attack_missed = false; |
2 |
if (instance_exists(obj_text_damage_count)) |
3 |
{ |
4 |
with (obj_text_damage_count) |
5 |
instance_destroy(); |
6 |
} |
7 |
if (instance_exists(obj_text_miss)) |
8 |
{ |
9 |
attack_missed = true; |
10 |
with (obj_text_miss) |
11 |
instance_destroy(); |
12 |
} |
13 |
with (obj_target_bar_battle) |
14 |
instance_destroy(); |
15 |
if (instance_exists(obj_battle_hp_enemy_attacking_parent)) |
16 |
{ |
17 |
with (obj_battle_hp_enemy_attacking_parent) |
18 |
instance_destroy(); |
19 |
} |
20 |
if (global.current_hp_enemy_3 < 0) |
21 |
global.current_hp_enemy_3 = 0; |
22 |
if (global.current_hp_enemy_3 == 0) |
23 |
{ |
24 |
var enemy_count = global.enemy_count; |
25 |
global.enemy_dead_3 = true; |
26 |
if (enemy_count == 3) |
27 |
{ |
28 |
if ((global.enemy_dead == true || global.enemy_spared == true) && (global.enemy_dead_2 == true || global.enemy_spared_2 == true)) |
29 |
{ |
30 |
with (obj_battle_generator) |
31 |
audio_extend = false; |
32 |
audio_stop_all(); |
33 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
34 |
audio_play_sound(snd_monster_damage_death, 20, false); |
35 |
} |
36 |
else |
37 |
{ |
38 |
global.enemy_sparing_3 = false; |
39 |
scr_determine_special_effect_enemy("Fight 3"); |
40 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
41 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
42 |
if (global.important_cutscene == false && global.can_attack == true) |
43 |
global.enemy_attacking = true; |
44 |
if (global.can_attack == false) |
45 |
{ |
46 |
with (obj_dialogue_box_battle) |
47 |
no_loop_can_attack = false; |
48 |
} |
49 |
} |
50 |
} |
51 |
} |
52 |
else |
53 |
{ |
54 |
if (!attack_missed) |
55 |
global.enemy_sparing_3 = false; |
56 |
scr_determine_special_effect_enemy("Fight 3"); |
57 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
58 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
59 |
if (global.important_cutscene == false && global.can_attack == true) |
60 |
global.enemy_attacking = true; |
61 |
if (global.can_attack == false) |
62 |
{ |
63 |
with (obj_dialogue_box_battle) |
64 |
no_loop_can_attack = false; |
65 |
} |
66 |
} |
67 |
instance_destroy(); |