| 1 |
var attack_missed = false; |
| 2 |
if (instance_exists(obj_text_damage_count)) |
| 3 |
{ |
| 4 |
with (obj_text_damage_count) |
| 5 |
instance_destroy(); |
| 6 |
} |
| 7 |
if (instance_exists(obj_text_miss)) |
| 8 |
{ |
| 9 |
attack_missed = true; |
| 10 |
with (obj_text_miss) |
| 11 |
instance_destroy(); |
| 12 |
} |
| 13 |
with (obj_target_bar_battle) |
| 14 |
instance_destroy(); |
| 15 |
if (instance_exists(obj_battle_hp_enemy_attacking_parent)) |
| 16 |
{ |
| 17 |
with (obj_battle_hp_enemy_attacking_parent) |
| 18 |
instance_destroy(); |
| 19 |
} |
| 20 |
if (global.current_hp_enemy < 0) |
| 21 |
global.current_hp_enemy = 0; |
| 22 |
if (global.current_hp_enemy == 0) |
| 23 |
{ |
| 24 |
var enemy_count = global.enemy_count; |
| 25 |
global.enemy_dead = true; |
| 26 |
if (enemy_count == 1) |
| 27 |
{ |
| 28 |
with (obj_battle_generator) |
| 29 |
audio_extend = false; |
| 30 |
audio_stop_all(); |
| 31 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
| 32 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 33 |
} |
| 34 |
else if (enemy_count == 2) |
| 35 |
{ |
| 36 |
if (global.enemy_dead_2 == true || global.enemy_spared_2 == true) |
| 37 |
{ |
| 38 |
with (obj_battle_generator) |
| 39 |
audio_extend = false; |
| 40 |
audio_stop_all(); |
| 41 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
| 42 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 43 |
} |
| 44 |
else |
| 45 |
{ |
| 46 |
global.enemy_sparing = false; |
| 47 |
scr_determine_special_effect_enemy("Fight 1"); |
| 48 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
| 49 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
| 50 |
if (global.important_cutscene == false && global.can_attack == true) |
| 51 |
global.enemy_attacking = true; |
| 52 |
if (global.can_attack == false) |
| 53 |
{ |
| 54 |
with (obj_dialogue_box_battle) |
| 55 |
no_loop_can_attack = false; |
| 56 |
} |
| 57 |
} |
| 58 |
} |
| 59 |
else if (enemy_count == 3) |
| 60 |
{ |
| 61 |
if ((global.enemy_dead_2 == true || global.enemy_spared_2 == true) && (global.enemy_dead_3 == true || global.enemy_spared_3 == true)) |
| 62 |
{ |
| 63 |
with (obj_battle_generator) |
| 64 |
audio_extend = false; |
| 65 |
audio_stop_all(); |
| 66 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
| 67 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 68 |
} |
| 69 |
else |
| 70 |
{ |
| 71 |
global.enemy_sparing = false; |
| 72 |
scr_determine_special_effect_enemy("Fight 1"); |
| 73 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
| 74 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
| 75 |
if (global.important_cutscene == false && global.can_attack == true) |
| 76 |
global.enemy_attacking = true; |
| 77 |
if (global.can_attack == false) |
| 78 |
{ |
| 79 |
with (obj_dialogue_box_battle) |
| 80 |
no_loop_can_attack = false; |
| 81 |
} |
| 82 |
} |
| 83 |
} |
| 84 |
} |
| 85 |
else |
| 86 |
{ |
| 87 |
if (!attack_missed) |
| 88 |
global.enemy_sparing = false; |
| 89 |
scr_determine_special_effect_enemy("Fight 1"); |
| 90 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
| 91 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
| 92 |
if (global.important_cutscene == false && global.can_attack == true) |
| 93 |
global.enemy_attacking = true; |
| 94 |
if (global.can_attack == false) |
| 95 |
{ |
| 96 |
with (obj_dialogue_box_battle) |
| 97 |
no_loop_can_attack = false; |
| 98 |
} |
| 99 |
} |
| 100 |
instance_destroy(); |