1 |
var attack_missed = false; |
2 |
if (instance_exists(obj_text_damage_count)) |
3 |
{ |
4 |
with (obj_text_damage_count) |
5 |
instance_destroy(); |
6 |
} |
7 |
if (instance_exists(obj_text_miss)) |
8 |
{ |
9 |
attack_missed = true; |
10 |
with (obj_text_miss) |
11 |
instance_destroy(); |
12 |
} |
13 |
with (obj_target_bar_battle) |
14 |
instance_destroy(); |
15 |
if (instance_exists(obj_battle_hp_enemy_attacking_parent)) |
16 |
{ |
17 |
with (obj_battle_hp_enemy_attacking_parent) |
18 |
instance_destroy(); |
19 |
} |
20 |
if (global.current_hp_enemy < 0) |
21 |
global.current_hp_enemy = 0; |
22 |
if (global.current_hp_enemy == 0) |
23 |
{ |
24 |
var enemy_count = global.enemy_count; |
25 |
global.enemy_dead = true; |
26 |
if (enemy_count == 1) |
27 |
{ |
28 |
with (obj_battle_generator) |
29 |
audio_extend = false; |
30 |
audio_stop_all(); |
31 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
32 |
audio_play_sound(snd_monster_damage_death, 20, false); |
33 |
} |
34 |
else if (enemy_count == 2) |
35 |
{ |
36 |
if (global.enemy_dead_2 == true || global.enemy_spared_2 == true) |
37 |
{ |
38 |
with (obj_battle_generator) |
39 |
audio_extend = false; |
40 |
audio_stop_all(); |
41 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
42 |
audio_play_sound(snd_monster_damage_death, 20, false); |
43 |
} |
44 |
else |
45 |
{ |
46 |
global.enemy_sparing = false; |
47 |
scr_determine_special_effect_enemy("Fight 1"); |
48 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
49 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
50 |
if (global.important_cutscene == false && global.can_attack == true) |
51 |
global.enemy_attacking = true; |
52 |
if (global.can_attack == false) |
53 |
{ |
54 |
with (obj_dialogue_box_battle) |
55 |
no_loop_can_attack = false; |
56 |
} |
57 |
} |
58 |
} |
59 |
else if (enemy_count == 3) |
60 |
{ |
61 |
if ((global.enemy_dead_2 == true || global.enemy_spared_2 == true) && (global.enemy_dead_3 == true || global.enemy_spared_3 == true)) |
62 |
{ |
63 |
with (obj_battle_generator) |
64 |
audio_extend = false; |
65 |
audio_stop_all(); |
66 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
67 |
audio_play_sound(snd_monster_damage_death, 20, false); |
68 |
} |
69 |
else |
70 |
{ |
71 |
global.enemy_sparing = false; |
72 |
scr_determine_special_effect_enemy("Fight 1"); |
73 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
74 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
75 |
if (global.important_cutscene == false && global.can_attack == true) |
76 |
global.enemy_attacking = true; |
77 |
if (global.can_attack == false) |
78 |
{ |
79 |
with (obj_dialogue_box_battle) |
80 |
no_loop_can_attack = false; |
81 |
} |
82 |
} |
83 |
} |
84 |
} |
85 |
else |
86 |
{ |
87 |
if (!attack_missed) |
88 |
global.enemy_sparing = false; |
89 |
scr_determine_special_effect_enemy("Fight 1"); |
90 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
91 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
92 |
if (global.important_cutscene == false && global.can_attack == true) |
93 |
global.enemy_attacking = true; |
94 |
if (global.can_attack == false) |
95 |
{ |
96 |
with (obj_dialogue_box_battle) |
97 |
no_loop_can_attack = false; |
98 |
} |
99 |
} |
100 |
instance_destroy(); |