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gml_Object_obj_battle_enemy_axis_generator_Destroy_0

(view raw script w/o annotations or w/e)
1
instance_create_depth(x, y, -100, obj_battle_enemy_axis_explosion);
2
scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(3, 1);