| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | actor_martlet = instance_create_depth(1140, 880, -880, obj_martlet_npc); |
| 4 | with (actor_martlet) |
| 5 | { |
| 6 | npc_direction = "up"; |
| 7 | can_walk = false; |
| 8 | } |
| 9 | scene = 0; |
| 10 | cutscene_timer = 0; |