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gml_Object_obj_battle_flashback_07_controller_Create_0

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if (live_call())
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    return global.live_result;
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actor_martlet = instance_create_depth(1140, 880, -880, obj_martlet_npc);
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with (actor_martlet)
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{
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    npc_direction = "up";
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    can_walk = false;
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}
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scene = 0;
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cutscene_timer = 0;