1 | if (live_call()) |
2 | return global.live_result; |
3 | actor_martlet = instance_create_depth(1140, 880, -880, obj_martlet_npc); |
4 | with (actor_martlet) |
5 | { |
6 | npc_direction = "up"; |
7 | can_walk = false; |
8 | } |
9 | scene = 0; |
10 | cutscene_timer = 0; |