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gml_Object_obj_battle_flashback_final_2_controller_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
draw_set_alpha(draw_alpha_flowey);
4
draw_set_color(c_black);
5
draw_rectangle(899, 166, 922, 192, false);
6
draw_set_alpha(1);
7
draw_set_alpha(flowey_bg_alpha);
8
draw_sprite_tiled(spr_flowey_world_background, 0, -flowey_bg_offset, -flowey_bg_offset);
9
draw_set_alpha(1);