1 | if (live_call()) |
2 | return global.live_result; |
3 | image_speed = 1; |
4 | enemy_dead = false; |
5 | enemy_spared = false; |
6 | base_sprite = 1934; |
7 | base_alpha = 1; |
8 | base_alpha_new = 0; |
9 | alt_alpha = 0; |
10 | alt_alpha_new = 0; |
11 | alt_alpha_timer = random_range(60, 150); |
12 | glitch_chance = 130; |
13 | can_draw_ghost = false; |
14 | current_attack = 1; |