| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | image_speed = 1; |
| 4 | enemy_dead = false; |
| 5 | enemy_spared = false; |
| 6 | base_sprite = 1934; |
| 7 | base_alpha = 1; |
| 8 | base_alpha_new = 0; |
| 9 | alt_alpha = 0; |
| 10 | alt_alpha_new = 0; |
| 11 | alt_alpha_timer = random_range(60, 150); |
| 12 | glitch_chance = 130; |
| 13 | can_draw_ghost = false; |
| 14 | current_attack = 1; |