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gml_Object_obj_battle_fmartlet_flowey_Step_0

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1
if (live_call())
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    return global.live_result;
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if (flowey_shake_intensity > 0)
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{
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    flowey_shake_intensity -= 0.2;
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    x = starting_point_x + random_range(-flowey_shake_intensity, flowey_shake_intensity);
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    y = starting_point_y + random_range(-flowey_shake_intensity, flowey_shake_intensity);
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    flowey_shake_noloop = false;
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}
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else if (!flowey_shake_noloop)
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{
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    x = starting_point_x;
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    y = starting_point_y;
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    flowey_shake_noloop = true;
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}