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gml_Object_obj_battle_generator_Draw_0

related scripts: Alarm_0 • Create_0 • Draw_0 • Other_5 • Step_0 • Step_1 • Step_2

(view raw script w/o annotations or w/e)
1
if (global.battle_enemy_name == "craniex")
2
    script_execute(scr_draw_enemy_icons_craniex);