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gml_Object_obj_battle_generator_Step_0

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1
var battle_enemy_name = global.battle_enemy_name;
2
var game_mode = global.game_mode;
3
script_execute(scr_controls_settings);
4
if (global.attack_end_text == false)
5
    script_execute(scr_battle_core_directory_enemy_attack_scripts);