| 1 | var battle_enemy_name = global.battle_enemy_name; |
| 2 | var game_mode = global.game_mode; |
| 3 | script_execute(scr_controls_settings); |
| 4 | if (global.attack_end_text == false) |
| 5 | script_execute(scr_battle_core_directory_enemy_attack_scripts); |