1 | var battle_enemy_name = global.battle_enemy_name; |
2 | if (global.game_mode == "customs") |
3 | { |
4 | if (!instance_exists(obj_battle_generator)) |
5 | instance_create(0, 0, obj_battle_generator); |
6 | instance_destroy(); |
7 | } |
8 | else if (global.game_mode == "yellow") |
9 | { |
10 | if (battle_enemy_name == "decibat") |
11 | { |
12 | script_execute(scr_generate_battle_decibat_intro); |
13 | } |
14 | else |
15 | { |
16 | if (!instance_exists(obj_battle_generator)) |
17 | instance_create(0, 0, obj_battle_generator); |
18 | instance_destroy(); |
19 | } |
20 | } |