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gml_Object_obj_battle_intro_check_Create_0

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var battle_enemy_name = global.battle_enemy_name;
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if (global.game_mode == "customs")
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{
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    if (!instance_exists(obj_battle_generator))
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        instance_create(0, 0, obj_battle_generator);
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    instance_destroy();
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}
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else if (global.game_mode == "yellow")
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{
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    if (battle_enemy_name == "decibat")
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    {
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        script_execute(scr_generate_battle_decibat_intro);
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    }
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    else
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    {
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        if (!instance_exists(obj_battle_generator))
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            instance_create(0, 0, obj_battle_generator);
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        instance_destroy();
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    }
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}