1 | event_inherited(); |
2 | if (interact) |
3 | { |
4 | scr_text(); |
5 | is_talking = 1; |
6 | with (msg) |
7 | { |
8 | portrait = false; |
9 | switch (other.npc_flag) |
10 | { |
11 | case 0: |
12 | message[0] = "* This whole situation is# terrible."; |
13 | message[1] = "* It's too depressing to play# music now."; |
14 | message[2] = "* I hope everyone's okay."; |
15 | other.npc_flag += 1; |
16 | break; |
17 | case 1: |
18 | message[0] = "* We probably should've left# with the others but Rodney# insisted we stay."; |
19 | message[1] = "* Think he's in denial or# something..."; |
20 | break; |
21 | } |
22 | } |
23 | } |