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gml_Object_obj_blueprint_steamworks_29_Draw_64

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1
if (drawing_poster)
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{
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    draw_set_color(c_black);
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    draw_set_alpha(draw_alpha / 2);
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    draw_rectangle(0, 0, 320, 240, 0);
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    draw_set_color(c_white);
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    draw_set_alpha(draw_alpha);
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    var subimg = 0;
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    draw_sprite(spr_blueprint_overlay, 0, 160, 120);
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    draw_set_alpha(1);
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}