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gml_Object_obj_blueprint_steamworks_29_Step_0

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1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
2
{
3
    drawing_poster = 1;
4
    audio_play_sound(snd_mainmenu_select, 1, 0);
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        if (global.route == 3)
9
        {
10
            message[0] = "* (Some blueprints...)";
11
        }
12
        else
13
        {
14
            message[0] = "* (Rolled-up blueprints lie in#  the box.)    ";
15
            message[1] = "* (You take a look.)";
16
        }
17
    }
18
    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
19
    exit;
20
}
21
if (drawing_poster == 1)
22
{
23
    if (global.dialogue_open)
24
        exit;
25
    if (draw_alpha < 1)
26
        draw_alpha += 0.2;
27
    if (keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(1))
28
    {
29
        drawing_poster = 2;
30
        audio_play_sound(snd_fail, 1, 0);
31
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
32
    }
33
}
34
if (drawing_poster == 2)
35
{
36
    if (draw_alpha > 0)
37
    {
38
        draw_alpha -= 0.2;
39
    }
40
    else
41
    {
42
        drawing_poster = 0;
43
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
44
    }
45
}