1 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
2 |
{ |
3 |
drawing_poster = 1; |
4 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
6 |
with (msg) |
7 |
{ |
8 |
if (global.route == 3) |
9 |
{ |
10 |
message[0] = "* (Some blueprints...)"; |
11 |
} |
12 |
else |
13 |
{ |
14 |
message[0] = "* (Rolled-up blueprints lie in# the box.) "; |
15 |
message[1] = "* (You take a look.)"; |
16 |
} |
17 |
} |
18 |
scr_cutscene_start(); |
19 |
exit; |
20 |
} |
21 |
if (drawing_poster == 1) |
22 |
{ |
23 |
if (global.dialogue_open) |
24 |
exit; |
25 |
if (draw_alpha < 1) |
26 |
draw_alpha += 0.2; |
27 |
if (keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(1)) |
28 |
{ |
29 |
drawing_poster = 2; |
30 |
audio_play_sound(snd_fail, 1, 0); |
31 |
scr_cutscene_end(); |
32 |
} |
33 |
} |
34 |
if (drawing_poster == 2) |
35 |
{ |
36 |
if (draw_alpha > 0) |
37 |
{ |
38 |
draw_alpha -= 0.2; |
39 |
} |
40 |
else |
41 |
{ |
42 |
drawing_poster = 0; |
43 |
scr_cutscene_end(); |
44 |
} |
45 |
} |