| 1 |
starting_point_x = x; |
| 2 |
starting_point_y = y; |
| 3 |
draw_position_x = starting_point_x; |
| 4 |
draw_position_y = starting_point_y; |
| 5 |
damage_disjoint_x = 0; |
| 6 |
damage_disjoint_y = 0; |
| 7 |
damage_disjoint_count = 0; |
| 8 |
no_loop_damage_disjoint_count = false; |
| 9 |
no_loop_create_clouds = false; |
| 10 |
animating = false; |
| 11 |
image_speed = 0; |
| 12 |
image_index = 0; |
| 13 |
time_elapsed_sparkles = 0; |
| 14 |
time_max_sparkles = 30; |
| 15 |
doggo_chance = 1000; |
| 16 |
doggo_x = x + 12; |
| 17 |
doggo_y = y - 60; |
| 18 |
instance_create(x, y, obj_bowll_body_shadow_a); |
| 19 |
enemy_hurt_noise = 577; |
| 20 |
enemy_hurt_pitch = 0.8; |