1 | sprite_index = spr_bowll_doggo_shadow; |
2 | image_speed = 0; |
3 | image_index = obj_bowll_doggo_a.image_index; |
4 | if (global.image_alpha_enemy_attacking < 1) |
5 | image_alpha = 1; |
6 | else |
7 | image_alpha = obj_bowll_doggo_a.image_alpha; |
8 | x = obj_bowll_doggo_a.x; |
9 | y = obj_bowll_doggo_a.y; |