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gml_Object_obj_bowll_doggo_shadow_a_Other_10

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1
sprite_index = spr_bowll_doggo_shadow;
2
image_speed = 0;
3
image_index = obj_bowll_doggo_a.image_index;
4
if (global.image_alpha_enemy_attacking < 1)
5
    image_alpha = 1;
6
else
7
    image_alpha = obj_bowll_doggo_a.image_alpha;
8
x = obj_bowll_doggo_a.x;
9
y = obj_bowll_doggo_a.y;