| 1 | sprite_index = spr_bowll_doggo_shadow; |
| 2 | image_speed = 0; |
| 3 | image_index = obj_bowll_doggo_a.image_index; |
| 4 | if (global.image_alpha_enemy_attacking < 1) |
| 5 | image_alpha = 1; |
| 6 | else |
| 7 | image_alpha = obj_bowll_doggo_a.image_alpha; |
| 8 | x = obj_bowll_doggo_a.x; |
| 9 | y = obj_bowll_doggo_a.y; |