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gml_Object_obj_bowll_overworld_Step_0

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event_inherited();
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if (interact == 1)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* I wish those miners would've#  told me about the boulder#  problem.";
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                message[1] = "* I coulda charged right through#  'em, breaking into a million#  bits!";
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                message[2] = "* Uh-breaking THEM into a#  million bits. Not me. Ahem.";
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            }
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            npc_flag += 1;
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            break;
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        case 1:
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            with (msg)
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            {
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                message[0] = "* I've learned a lot from being#  a clean boy.";
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                message[1] = "* Mostly how absolutely#  disgusting the Dunes are.";
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                message[2] = "* I mean, everything's covered#  in sand!";
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                message[3] = "* Whoever built that giant fan#  needs to build a giant vacuum.";
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            }
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            npc_flag += 1;
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            break;
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        case 2:
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            with (msg)
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            {
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                message[0] = "* You're lucky that bandana#  you're wearing isn't red.";
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                message[1] = "* We'd probably have issues,#  haha!";
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            }
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            npc_flag += 1;
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            break;
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        case 3:
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            with (msg)
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                message[0] = "* Never forget to sparkle out#  there!";
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            break;
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    }
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}