1 |
event_inherited(); |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* I wish those miners would've# told me about the boulder# problem."; |
12 |
message[1] = "* I coulda charged right through# 'em, breaking into a million# bits!"; |
13 |
message[2] = "* Uh-breaking THEM into a# million bits. Not me. Ahem."; |
14 |
} |
15 |
npc_flag += 1; |
16 |
break; |
17 |
case 1: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* I've learned a lot from being# a clean boy."; |
21 |
message[1] = "* Mostly how absolutely# disgusting the Dunes are."; |
22 |
message[2] = "* I mean, everything's covered# in sand!"; |
23 |
message[3] = "* Whoever built that giant fan# needs to build a giant vacuum."; |
24 |
} |
25 |
npc_flag += 1; |
26 |
break; |
27 |
case 2: |
28 |
with (msg) |
29 |
{ |
30 |
message[0] = "* You're lucky that bandana# you're wearing isn't red."; |
31 |
message[1] = "* We'd probably have issues,# haha!"; |
32 |
} |
33 |
npc_flag += 1; |
34 |
break; |
35 |
case 3: |
36 |
with (msg) |
37 |
message[0] = "* Never forget to sparkle out# there!"; |
38 |
break; |
39 |
} |
40 |
} |