1 | if (obj_bowll_tail_a.sprite_index == spr_bowll_tail_critical) |
2 | { |
3 | sprite_index = spr_bowll_tail_critical_shadow; |
4 | image_speed = 0; |
5 | image_index = 0; |
6 | } |
7 | else |
8 | { |
9 | sprite_index = spr_bowll_tail_normal_shadow; |
10 | image_speed = 0; |
11 | image_index = obj_bowll_tail_a.image_index; |
12 | } |
13 | if (global.image_alpha_enemy_attacking < 1) |
14 | image_alpha = 1; |
15 | else |
16 | image_alpha = obj_bowll_tail_a.image_alpha; |
17 | x = obj_bowll_tail_a.x; |
18 | y = obj_bowll_tail_a.y; |