| 1 | if (obj_bowll_tail_a.sprite_index == spr_bowll_tail_critical) |
| 2 | { |
| 3 | sprite_index = spr_bowll_tail_critical_shadow; |
| 4 | image_speed = 0; |
| 5 | image_index = 0; |
| 6 | } |
| 7 | else |
| 8 | { |
| 9 | sprite_index = spr_bowll_tail_normal_shadow; |
| 10 | image_speed = 0; |
| 11 | image_index = obj_bowll_tail_a.image_index; |
| 12 | } |
| 13 | if (global.image_alpha_enemy_attacking < 1) |
| 14 | image_alpha = 1; |
| 15 | else |
| 16 | image_alpha = obj_bowll_tail_a.image_alpha; |
| 17 | x = obj_bowll_tail_a.x; |
| 18 | y = obj_bowll_tail_a.y; |