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gml_Object_obj_buff_froggit_battle_box_destroy_Step_0

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1
if (live_call())
2
    return global.live_result;
3
for (var i = 0; i <= 3; i++)
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{
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    var move_dir = 45 + (i * 90);
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    xx[i] = xx[i] + lengthdir_x(10, move_dir);
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    yy[i] = yy[i] + lengthdir_y(10, move_dir);
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    iangle[i] += sign(0.1 - (i % 2)) * 15;
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}