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gml_Object_obj_cactony_body_a_Create_0

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1
starting_point_x = x;
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starting_point_y = y;
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starting_point_xscale = 1;
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starting_point_yscale = 1;
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draw_position_x = starting_point_x;
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draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
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damage_disjoint_x = 0;
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damage_disjoint_y = 0;
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damage_disjoint_count = 0;
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no_loop_damage_disjoint_count = false;
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no_loop_create_clouds = false;
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animating = false;
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image_speed = 0;
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image_index = 0;
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image_xscale = 1;
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image_yscale = 1;
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time_max_normal = 60;
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time_max_critical = 40;
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time_mult_normal = 1;
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time_mult_loved = 2;
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sign_modifier = 1;
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time_elapsed = 0;
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time_max = time_max_normal;
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time_mult = time_mult_normal;
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time_increase = 1;
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max_rise = 0.025;
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max_rise_ext = 0.02;
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instance_create(x, y, obj_cactony_body_shadow_a);
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enemy_hurt_noise = 587;
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enemy_hurt_pitch = 0.8;