| 1 |
if (obj_cactony_body_a.sprite_index == spr_cactony_body_critical) |
| 2 |
sprite_index = spr_cactony_body_critical_shadow; |
| 3 |
else |
| 4 |
sprite_index = spr_cactony_body_normal_shadow; |
| 5 |
if (global.image_alpha_enemy_attacking < 1) |
| 6 |
image_alpha = 1; |
| 7 |
else |
| 8 |
image_alpha = obj_cactony_body_a.image_alpha; |
| 9 |
x = obj_cactony_body_a.x; |
| 10 |
y = obj_cactony_body_a.y; |
| 11 |
image_xscale = obj_cactony_body_a.image_xscale; |
| 12 |
image_yscale = obj_cactony_body_a.image_yscale; |
| 13 |
if (obj_cactony_body_a.damage_disjoint_count > 0) |
| 14 |
image_alpha = 0; |