1 |
if (obj_cactony_body_a.sprite_index == spr_cactony_body_critical) |
2 |
sprite_index = spr_cactony_body_critical_shadow; |
3 |
else |
4 |
sprite_index = spr_cactony_body_normal_shadow; |
5 |
if (global.image_alpha_enemy_attacking < 1) |
6 |
image_alpha = 1; |
7 |
else |
8 |
image_alpha = obj_cactony_body_a.image_alpha; |
9 |
x = obj_cactony_body_a.x; |
10 |
y = obj_cactony_body_a.y; |
11 |
image_xscale = obj_cactony_body_a.image_xscale; |
12 |
image_yscale = obj_cactony_body_a.image_yscale; |
13 |
if (obj_cactony_body_a.damage_disjoint_count > 0) |
14 |
image_alpha = 0; |