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gml_Object_obj_castle_throne_room_controller_Draw_73

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1
if (live_call())
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    return global.live_result;
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if (scene == 34 && !is_charged)
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{
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    draw_set_circle_precision(8);
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    var dir_offset = 180 * charge_percentage;
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    var distance = 25 * charge_percentage;
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    var circle_alpha = 0.8 - charge_percentage;
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    var custom_col = make_color_rgb(255, 255, 255 - (255 * charge_percentage));
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    draw_set_color(custom_col);
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    draw_set_alpha(circle_alpha);
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    for (var i = 0; i < 360; i += 90)
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    {
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        var xx = obj_player_npc.x + lengthdir_x(distance, i + dir_offset);
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        var yy = (obj_player_npc.y - 25) + lengthdir_y(distance, i + dir_offset);
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        draw_circle(xx, yy, 6, false);
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    }
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    draw_set_alpha(1);
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    draw_set_circle_precision(24);
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}