| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (scene == 34 && !is_charged) |
| 4 |
{ |
| 5 |
draw_set_circle_precision(8); |
| 6 |
var dir_offset = 180 * charge_percentage; |
| 7 |
var distance = 25 * charge_percentage; |
| 8 |
var circle_alpha = 0.8 - charge_percentage; |
| 9 |
var custom_col = make_color_rgb(255, 255, 255 - (255 * charge_percentage)); |
| 10 |
draw_set_color(custom_col); |
| 11 |
draw_set_alpha(circle_alpha); |
| 12 |
for (var i = 0; i < 360; i += 90) |
| 13 |
{ |
| 14 |
var xx = obj_player_npc.x + lengthdir_x(distance, i + dir_offset); |
| 15 |
var yy = (obj_player_npc.y - 25) + lengthdir_y(distance, i + dir_offset); |
| 16 |
draw_circle(xx, yy, 6, false); |
| 17 |
} |
| 18 |
draw_set_alpha(1); |
| 19 |
draw_set_circle_precision(24); |
| 20 |
} |