1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (scene == 34 && !is_charged) |
4 |
{ |
5 |
draw_set_circle_precision(8); |
6 |
var dir_offset = 180 * charge_percentage; |
7 |
var distance = 25 * charge_percentage; |
8 |
var circle_alpha = 0.8 - charge_percentage; |
9 |
var custom_col = make_color_rgb(255, 255, 255 - (255 * charge_percentage)); |
10 |
draw_set_color(custom_col); |
11 |
draw_set_alpha(circle_alpha); |
12 |
for (var i = 0; i < 360; i += 90) |
13 |
{ |
14 |
var xx = obj_player_npc.x + lengthdir_x(distance, i + dir_offset); |
15 |
var yy = (obj_player_npc.y - 25) + lengthdir_y(distance, i + dir_offset); |
16 |
draw_circle(xx, yy, 6, false); |
17 |
} |
18 |
draw_set_alpha(1); |
19 |
draw_set_circle_precision(24); |
20 |
} |