1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | scene = 0; |
6 | bullet_hit_points = 3; |
7 | bullet_hit_draw_timer = 0; |
8 | bullet_destroy_self = false; |
9 | target_speed = 5; |
10 | bullet_count = 6; |
11 | dist_travelled = 0; |