| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 0; |
| 5 | scene = 0; |
| 6 | bullet_hit_points = 3; |
| 7 | bullet_hit_draw_timer = 0; |
| 8 | bullet_destroy_self = false; |
| 9 | target_speed = 5; |
| 10 | bullet_count = 6; |
| 11 | dist_travelled = 0; |