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gml_Object_obj_ceroba_attack_fire_pillar_top_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ceroba", "void", "void");
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for (var i = 0; i < 4; i++)
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{
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    var pillar_base = instance_create_depth(x, y + (i * 64), depth + 1, obj_ceroba_attack_fire_pillar_base);
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    pillar_base.spawner = id;
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}
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image_xscale = 2;
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image_yscale = 2;
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scene = -1;
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cutscene_timer = 0;
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loop_duration = 0.05;
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var battle_box = 3154;
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for (var i = 0; i < 3; i++)
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{
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    var warning = instance_create_depth(x, battle_box.bbox_bottom - 4 - (i * sprite_get_height(spr_ceroba_attack_fire_pillar_warning) * 2), -100, obj_ceroba_pillar_warning);
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    alarm[0] = warning.alarm[0] * 1.1;
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}