1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("ceroba", "void", "void"); |
4 |
for (var i = 0; i < 4; i++) |
5 |
{ |
6 |
var pillar_base = instance_create_depth(x, y + (i * 64), depth + 1, obj_ceroba_attack_fire_pillar_base); |
7 |
pillar_base.spawner = id; |
8 |
} |
9 |
image_xscale = 2; |
10 |
image_yscale = 2; |
11 |
scene = -1; |
12 |
cutscene_timer = 0; |
13 |
loop_duration = 0.05; |
14 |
var battle_box = 3154; |
15 |
for (var i = 0; i < 3; i++) |
16 |
{ |
17 |
var warning = instance_create_depth(x, battle_box.bbox_bottom - 4 - (i * sprite_get_height(spr_ceroba_attack_fire_pillar_warning) * 2), -100, obj_ceroba_pillar_warning); |
18 |
alarm[0] = warning.alarm[0] * 1.1; |
19 |
} |