| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("ceroba", "void", "void"); |
| 4 |
for (var i = 0; i < 4; i++) |
| 5 |
{ |
| 6 |
var pillar_base = instance_create_depth(x, y + (i * 64), depth + 1, obj_ceroba_attack_fire_pillar_base); |
| 7 |
pillar_base.spawner = id; |
| 8 |
} |
| 9 |
image_xscale = 2; |
| 10 |
image_yscale = 2; |
| 11 |
scene = -1; |
| 12 |
cutscene_timer = 0; |
| 13 |
loop_duration = 0.05; |
| 14 |
var battle_box = 3154; |
| 15 |
for (var i = 0; i < 3; i++) |
| 16 |
var warning = instance_create_depth(x, battle_box.bbox_bottom - 4 - (i * sprite_get_height(spr_ceroba_attack_fire_pillar_warning) * 2), -100, obj_ceroba_pillar_warning_special); |