1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | switch (scene) |
5 | { |
6 | case -1: |
7 | break; |
8 | case 0: |
9 | var y_target = battle_box.bbox_top + 30; |
10 | y = lerp(y, y_target, 0.15); |
11 | if (abs(y - y_target) < 0.1) |
12 | { |
13 | scene++; |
14 | y = y_target; |
15 | } |
16 | break; |
17 | case 1: |
18 | cutscene_wait(loop_duration); |
19 | break; |
20 | case 2: |
21 | vspeed += 1; |
22 | if (y > (battle_box.bbox_bottom + 20)) |
23 | instance_destroy(); |
24 | break; |
25 | } |