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gml_Object_obj_ceroba_body_Create_0

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1
anim_loop_time = room_speed * 4;
2
anim_stretch_current = 1;
3
anim_stretch_max = 1.1;
4
anim_stage = 1;
5
anim_inc_multiplier = 2;
6
anim_inc_multiplier_max = 2;
7
anim_head_offset = y - obj_ceroba_head.y;
8
anim_hand_left_offset = y - obj_ceroba_hand_left.y;
9
anim_hand_right_offset = y - obj_ceroba_hand_right.y;
10
anim_staff_offset = y - obj_ceroba_staff.y;
11
anim_ponytail_offset = obj_ceroba_head.y - obj_ceroba_ponytail.y;
12
death_sprite = false;
13
var red_tint = make_colour_rgb(215, 166, 166);
14
image_blend = red_tint;
15
obj_ceroba_head.image_blend = red_tint;
16
obj_ceroba_hand_left.image_blend = red_tint;
17
obj_ceroba_hand_right.image_blend = red_tint;
18
obj_ceroba_staff.image_blend = red_tint;
19
obj_ceroba_ponytail.image_blend = red_tint;
20
image_speed = 0;
21
image_index = 0;
22
damage_disjoint_count = 0;
23
damage_disjoint_x = 0;
24
no_loop_damage_disjoint_count = false;
25
starting_point_x = x;
26
starting_point_y = y;