1 |
anim_loop_time = room_speed * 4; |
2 |
anim_stretch_current = 1; |
3 |
anim_stretch_max = 1.1; |
4 |
anim_stage = 1; |
5 |
anim_inc_multiplier = 2; |
6 |
anim_inc_multiplier_max = 2; |
7 |
anim_head_offset = y - obj_ceroba_head.y; |
8 |
anim_hand_left_offset = y - obj_ceroba_hand_left.y; |
9 |
anim_hand_right_offset = y - obj_ceroba_hand_right.y; |
10 |
anim_staff_offset = y - obj_ceroba_staff.y; |
11 |
anim_ponytail_offset = obj_ceroba_head.y - obj_ceroba_ponytail.y; |
12 |
death_sprite = false; |
13 |
var red_tint = make_colour_rgb(215, 166, 166); |
14 |
image_blend = red_tint; |
15 |
obj_ceroba_head.image_blend = red_tint; |
16 |
obj_ceroba_hand_left.image_blend = red_tint; |
17 |
obj_ceroba_hand_right.image_blend = red_tint; |
18 |
obj_ceroba_staff.image_blend = red_tint; |
19 |
obj_ceroba_ponytail.image_blend = red_tint; |
20 |
image_speed = 0; |
21 |
image_index = 0; |
22 |
damage_disjoint_count = 0; |
23 |
damage_disjoint_x = 0; |
24 |
no_loop_damage_disjoint_count = false; |
25 |
starting_point_x = x; |
26 |
starting_point_y = y; |