1 |
var low_hp_state = global.current_hp_enemy < (global.max_hp_enemy * 0.3); |
2 |
if (death_sprite == true && sprite_index != spr_ceroba_murder_death) |
3 |
{ |
4 |
sprite_index = spr_ceroba_murder_death; |
5 |
image_speed = 0.25; |
6 |
image_index = 0; |
7 |
} |
8 |
if (global.enemy_dead == true) |
9 |
{ |
10 |
instance_create(x - 46, y - 10, obj_ceroba_dead); |
11 |
instance_destroy(); |
12 |
exit; |
13 |
image_alpha = 0.5; |
14 |
} |
15 |
if (sprite_index == spr_ceroba_murder_death) |
16 |
exit; |
17 |
var anim_loop_time_half = anim_loop_time / 2; |
18 |
var anim_inc_current = ((anim_stretch_max - 1) / anim_loop_time_half) * anim_inc_multiplier; |
19 |
if (anim_stage == 1) |
20 |
{ |
21 |
anim_stretch_current += anim_inc_current; |
22 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
23 |
if (anim_stretch_current >= anim_stretch_max) |
24 |
{ |
25 |
anim_stretch_current = anim_stretch_max; |
26 |
anim_stage = 2; |
27 |
anim_inc_multiplier = anim_inc_multiplier_max; |
28 |
} |
29 |
} |
30 |
if (anim_stage == 2) |
31 |
{ |
32 |
anim_stretch_current -= ((anim_stretch_max - 1) / anim_loop_time_half); |
33 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
34 |
if (anim_stretch_current <= 1) |
35 |
{ |
36 |
anim_stretch_current = 1; |
37 |
anim_stage = 1; |
38 |
anim_inc_multiplier = anim_inc_multiplier_max; |
39 |
} |
40 |
} |
41 |
if (sprite_index == spr_ceroba_body || sprite_index == spr_ceroba_body_hurt) |
42 |
image_yscale = anim_stretch_current; |
43 |
else |
44 |
image_yscale = 1; |
45 |
obj_ceroba_head.y = y - (anim_head_offset * image_yscale); |
46 |
obj_ceroba_hand_right.y = y - (anim_hand_right_offset * image_yscale); |
47 |
obj_ceroba_hand_left.y = y - (anim_hand_left_offset * image_yscale); |
48 |
obj_ceroba_staff.y = y - (anim_staff_offset * image_yscale); |
49 |
obj_ceroba_ponytail.y = obj_ceroba_head.y - anim_ponytail_offset; |
50 |
if (damage_disjoint_count > 0) |
51 |
damage_disjoint_count -= 1; |
52 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
53 |
{ |
54 |
damage_disjoint_count = 12; |
55 |
no_loop_damage_disjoint_count = true; |
56 |
} |
57 |
else if (!instance_exists(obj_text_damage_count)) |
58 |
{ |
59 |
no_loop_damage_disjoint_count = false; |
60 |
} |
61 |
if (damage_disjoint_count == 12) |
62 |
{ |
63 |
damage_disjoint_x = -50; |
64 |
} |
65 |
else if (damage_disjoint_count == 10) |
66 |
{ |
67 |
damage_disjoint_x = 50; |
68 |
} |
69 |
else if (damage_disjoint_count == 8) |
70 |
{ |
71 |
damage_disjoint_x = -20; |
72 |
} |
73 |
else if (damage_disjoint_count == 6) |
74 |
{ |
75 |
damage_disjoint_x = 20; |
76 |
} |
77 |
else if (damage_disjoint_count == 4) |
78 |
{ |
79 |
damage_disjoint_x = -10; |
80 |
} |
81 |
else if (damage_disjoint_count == 2) |
82 |
{ |
83 |
damage_disjoint_x = 10; |
84 |
} |
85 |
else if (damage_disjoint_count == 0) |
86 |
{ |
87 |
damage_disjoint_x = 0; |
88 |
if (sprite_index == spr_ceroba_hurt) |
89 |
{ |
90 |
sprite_index = spr_ceroba_body; |
91 |
} |
92 |
else if (sprite_index == spr_ceroba_hurt_phase_2) |
93 |
{ |
94 |
sprite_index = spr_ceroba_body; |
95 |
if (low_hp_state) |
96 |
{ |
97 |
sprite_index = spr_ceroba_body_hurt; |
98 |
obj_ceroba_head.sprite_index = spr_ceroba_head_hurt; |
99 |
obj_ceroba_hand_left.sprite_index = spr_ceroba_hand_left_hurt; |
100 |
obj_ceroba_hand_right.sprite_index = spr_ceroba_hand_right_hurt; |
101 |
obj_ceroba_staff.sprite_index = spr_ceroba_staff_battle_phase_2_hurt; |
102 |
obj_ceroba_ponytail.sprite_index = spr_ceroba_ponytail_hurt; |
103 |
} |
104 |
} |
105 |
} |
106 |
if (damage_disjoint_count > 0) |
107 |
{ |
108 |
sprite_index = spr_ceroba_hurt; |
109 |
if (global.battle_phase == 2) |
110 |
sprite_index = spr_ceroba_hurt_phase_2; |
111 |
image_xscale = 1; |
112 |
image_yscale = 1; |
113 |
} |
114 |
x = starting_point_x + damage_disjoint_x; |