| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
no_loop_create_clouds = false; |
| 4 |
can_talk_no_loop = false; |
| 5 |
blend_color = 16777215; |
| 6 |
blend_color_current = 16777215; |
| 7 |
damage_disjoint_count = 0; |
| 8 |
damage_disjoint_x = 0; |
| 9 |
damage_disjoint_timer = 2; |
| 10 |
damage_disjoint_timer_max = 2; |
| 11 |
no_loop_damage_disjoint_count = false; |
| 12 |
starting_point_x = x; |
| 13 |
starting_point_y = y; |
| 14 |
disjoint_offset = 0; |
| 15 |
if (!instance_exists(obj_ceroba_cape_1)) |
| 16 |
instance_create_depth(x - 8, y - 178, depth - 2, obj_ceroba_cape_1); |
| 17 |
if (!instance_exists(obj_ceroba_cape_2)) |
| 18 |
instance_create_depth(x - 30, y - 190, depth + 3, obj_ceroba_cape_2); |
| 19 |
if (!instance_exists(obj_ceroba_hair)) |
| 20 |
instance_create_depth(x + 2, y - 45, depth + 4, obj_ceroba_hair); |
| 21 |
if (!instance_exists(obj_ceroba_legs)) |
| 22 |
instance_create_depth(x - 42, y - 174, depth + 1, obj_ceroba_legs); |
| 23 |
if (!instance_exists(obj_ceroba_phase_2_staff)) |
| 24 |
instance_create_depth(x - 42, y - 174, depth + 2, obj_ceroba_phase_2_staff); |
| 25 |
if (!instance_exists(obj_ceroba_phase_2_head)) |
| 26 |
instance_create_depth(x - 94, y - 256, depth, obj_ceroba_phase_2_head); |
| 27 |
if (!instance_exists(obj_ceroba_sideburn_left)) |
| 28 |
instance_create_depth(x - 1, y - 208, depth - 1, obj_ceroba_sideburn_left); |
| 29 |
if (!instance_exists(obj_ceroba_sideburn_right)) |
| 30 |
instance_create_depth(x + 0, y - 208, depth - 1, obj_ceroba_sideburn_right); |
| 31 |
anim_loop_time = room_speed * 3; |
| 32 |
anim_stretch_current = 1; |
| 33 |
anim_stretch_max = 1.1; |
| 34 |
anim_stage = 1; |
| 35 |
anim_inc_multiplier = 2; |
| 36 |
anim_inc_multiplier_max = 2; |
| 37 |
anim_cape_1_offset = y - obj_ceroba_cape_1.y; |
| 38 |
anim_cape_2_offset = y - obj_ceroba_cape_2.y; |
| 39 |
anim_hair_offset = y - obj_ceroba_hair.y; |
| 40 |
anim_legs_offset = y - obj_ceroba_legs.y; |
| 41 |
anim_staff_offset = y - obj_ceroba_phase_2_staff.y; |
| 42 |
anim_head_offset = y - obj_ceroba_phase_2_head.y; |
| 43 |
anim_sideburnl_offset = obj_ceroba_sideburn_left.y; |
| 44 |
anim_sideburnr_offset = obj_ceroba_sideburn_right.y; |