| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (sprite_index) |
| 4 |
{ |
| 5 |
case spr_ceroba_p2_1: |
| 6 |
break; |
| 7 |
case spr_ceroba_p2_idle_reveal: |
| 8 |
obj_ceroba_transformation_mask.image_alpha = 1; |
| 9 |
sprite_index = -4; |
| 10 |
break; |
| 11 |
case spr_ceroba_p2_knocked_down: |
| 12 |
image_speed = 1; |
| 13 |
sprite_index = spr_ceroba_p2_knocked_down_loop; |
| 14 |
obj_ceroba_transformation_mask.mask_is_vulnerable = true; |
| 15 |
break; |
| 16 |
case spr_ceroba_p2_get_up_1: |
| 17 |
instance_create_depth(obj_ceroba_phase_2_shield.x, obj_ceroba_phase_2_shield.y, -9999, obj_ceroba_phase_2_shield_reappear); |
| 18 |
break; |
| 19 |
case spr_ceroba_p2_block: |
| 20 |
case spr_ceroba_p2_block_3: |
| 21 |
case spr_ceroba_p2_defeated_turn_left: |
| 22 |
image_speed = 0; |
| 23 |
image_index = image_number - 1; |
| 24 |
break; |
| 25 |
case spr_ceroba_p2_block_2: |
| 26 |
sprite_index = spr_ceroba_p2_block_3; |
| 27 |
image_index = 0; |
| 28 |
image_speed = 1; |
| 29 |
break; |
| 30 |
case spr_ceroba_p2_get_up_2: |
| 31 |
image_index = 0; |
| 32 |
sprite_index = spr_ceroba_p2_get_up_3; |
| 33 |
break; |
| 34 |
case spr_ceroba_p2_get_up_3: |
| 35 |
instance_create_depth(obj_ceroba_phase_2_shield.x, obj_ceroba_phase_2_shield.y, -9999, obj_ceroba_phase_2_shield_reappear); |
| 36 |
break; |
| 37 |
case spr_ceroba_p2_special_attack_1: |
| 38 |
image_index = 0; |
| 39 |
sprite_index = spr_ceroba_p2_special_attack_2; |
| 40 |
break; |
| 41 |
case spr_ceroba_p2_special_attack_2: |
| 42 |
image_index = 1; |
| 43 |
image_xscale *= -1; |
| 44 |
with (obj_battle_enemy_attack_ceroba_phase_2_special_attack_spawner) |
| 45 |
{ |
| 46 |
bullet_attack_count -= 1; |
| 47 |
if (bullet_attack_count <= 0 && image_xscale == 1) |
| 48 |
{ |
| 49 |
sequence_layer_enabled = true; |
| 50 |
other.sprite_index = spr_ceroba_p2_special_attack; |
| 51 |
other.image_index = 0; |
| 52 |
event_user(0); |
| 53 |
} |
| 54 |
} |
| 55 |
break; |
| 56 |
case spr_ceroba_p2_defeated_left_talk: |
| 57 |
case spr_ceroba_p2_defeated_side_idle: |
| 58 |
case spr_ceroba_p2_defeated_side_talk: |
| 59 |
case spr_ceroba_p2_defeated_spared: |
| 60 |
case spr_ceroba_p2_defeated_talk: |
| 61 |
case spr_ceroba_p2_knocked_down_loop: |
| 62 |
break; |
| 63 |
default: |
| 64 |
sprite_index = -4; |
| 65 |
break; |
| 66 |
} |