1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (sprite_index) |
4 |
{ |
5 |
case spr_ceroba_p2_1: |
6 |
break; |
7 |
case spr_ceroba_p2_idle_reveal: |
8 |
obj_ceroba_transformation_mask.image_alpha = 1; |
9 |
sprite_index = -4; |
10 |
break; |
11 |
case spr_ceroba_p2_knocked_down: |
12 |
image_speed = 1; |
13 |
sprite_index = spr_ceroba_p2_knocked_down_loop; |
14 |
obj_ceroba_transformation_mask.mask_is_vulnerable = true; |
15 |
break; |
16 |
case spr_ceroba_p2_get_up_1: |
17 |
instance_create_depth(obj_ceroba_phase_2_shield.x, obj_ceroba_phase_2_shield.y, -9999, obj_ceroba_phase_2_shield_reappear); |
18 |
break; |
19 |
case spr_ceroba_p2_block: |
20 |
case spr_ceroba_p2_block_3: |
21 |
case spr_ceroba_p2_defeated_turn_left: |
22 |
image_speed = 0; |
23 |
image_index = image_number - 1; |
24 |
break; |
25 |
case spr_ceroba_p2_block_2: |
26 |
sprite_index = spr_ceroba_p2_block_3; |
27 |
image_index = 0; |
28 |
image_speed = 1; |
29 |
break; |
30 |
case spr_ceroba_p2_get_up_2: |
31 |
image_index = 0; |
32 |
sprite_index = spr_ceroba_p2_get_up_3; |
33 |
break; |
34 |
case spr_ceroba_p2_get_up_3: |
35 |
instance_create_depth(obj_ceroba_phase_2_shield.x, obj_ceroba_phase_2_shield.y, -9999, obj_ceroba_phase_2_shield_reappear); |
36 |
break; |
37 |
case spr_ceroba_p2_special_attack_1: |
38 |
image_index = 0; |
39 |
sprite_index = spr_ceroba_p2_special_attack_2; |
40 |
break; |
41 |
case spr_ceroba_p2_special_attack_2: |
42 |
image_index = 1; |
43 |
image_xscale *= -1; |
44 |
with (obj_battle_enemy_attack_ceroba_phase_2_special_attack_spawner) |
45 |
{ |
46 |
bullet_attack_count -= 1; |
47 |
if (bullet_attack_count <= 0 && image_xscale == 1) |
48 |
{ |
49 |
sequence_layer_enabled = true; |
50 |
other.sprite_index = spr_ceroba_p2_special_attack; |
51 |
other.image_index = 0; |
52 |
event_user(0); |
53 |
} |
54 |
} |
55 |
break; |
56 |
case spr_ceroba_p2_defeated_left_talk: |
57 |
case spr_ceroba_p2_defeated_side_idle: |
58 |
case spr_ceroba_p2_defeated_side_talk: |
59 |
case spr_ceroba_p2_defeated_spared: |
60 |
case spr_ceroba_p2_defeated_talk: |
61 |
case spr_ceroba_p2_knocked_down_loop: |
62 |
break; |
63 |
default: |
64 |
sprite_index = -4; |
65 |
break; |
66 |
} |