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gml_Object_obj_ceroba_body_pacifist_phase_2_Other_76

(view raw script w/o annotations or w/e)
1
if (ds_map_find_value(event_data, "event_type") == "sprite event")
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{
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    switch (ds_map_find_value(event_data, "message"))
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    {
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        case "ceroba_ending_sounds":
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            audio_play_sound(snd_ceroba_defeated_sounds, 1, 0);
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            break;
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        case "ceroba_charge":
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            audio_play_sound(snd_ceroba_charge, 1, 0);
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            break;
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        case "cloak_sound":
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            audio_play_sound(snd_ceroba_cloak, 1, 0);
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            break;
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        case "ceroba_scream":
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            scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(110, 1);
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            var scream_rings = instance_create_depth(x, y - 100, depth + 10, obj_ceroba_scream_ring_spawner);
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            scream_rings.alarm[0] = 60;
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            global.battle_music = audio_play_sound(mus_mothers_love_phase_3, 20, true);
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            obj_petal_generator_phase_2.fade_out = false;
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            obj_petal_generator_phase_2.petals_enabled = true;
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            audio_play_sound(snd_ceroba_scream, 1, 0);
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            audio_play_sound(snd_ceroba_yell, 1, 0);
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            break;
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        case "ceroba_punch_floor":
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            scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(5, 2);
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            audio_play_sound(snd_undertale_impact, 1, 0);
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            break;
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        case "ceroba_retransform":
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            audio_play_sound(snd_ceroba_retransform, 1, 0);
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            break;
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    }
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}