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gml_Object_obj_ceroba_dead_Create_0

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1
image_alpha = 0;
2
image_speed = 0;
3
image_index = image_number - 1;
4
alarm[0] = 1;
gml_Object_obj_ceroba_dead_Alarm_0.gml

script_execute(scr_enemy_defragment); var red_tint = make_colour_rgb(215, 166, 166); if (instance_exists(obj_piece)) { with (obj_piece) image_blend = red_tint; }
5
if (!audio_is_playing(snd_monster_damage_death))
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    audio_play_sound(snd_monster_damage_death, 20, 0);
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var red_tint = make_colour_rgb(215, 166, 166);
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image_blend = red_tint;