1 | image_alpha = 0; |
2 | image_speed = 0; |
3 | image_index = image_number - 1; |
4 | alarm[0] = 1; |
5 | if (!audio_is_playing(snd_monster_damage_death)) |
6 | audio_play_sound(snd_monster_damage_death, 20, 0); |
7 | var red_tint = make_colour_rgb(215, 166, 166); |
8 | image_blend = red_tint; |