Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_ceroba_hair_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
attach_points = [[2, -145]];
4
image_speed = 0;
5
animation_end = false;
6
shader = 8;
7
texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0);
8
u_texture = shader_get_sampler_index(shader, "distort_texture");
9
u_time = shader_get_uniform(shader, "time");
10
u_str = shader_get_uniform(shader, "str");
11
u_uvs = shader_get_uniform(shader, "uvs");
12
str = 0.007;
13
uvs = sprite_get_uvs(sprite_index, 0);