1 | if (live_call()) |
2 | return global.live_result; |
3 | attach_points = [[2, -145]]; |
4 | image_speed = 0; |
5 | animation_end = false; |
6 | shader = 8; |
7 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0); |
8 | u_texture = shader_get_sampler_index(shader, "distort_texture"); |
9 | u_time = shader_get_uniform(shader, "time"); |
10 | u_str = shader_get_uniform(shader, "str"); |
11 | u_uvs = shader_get_uniform(shader, "uvs"); |
12 | str = 0.007; |
13 | uvs = sprite_get_uvs(sprite_index, 0); |