| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | attach_points = [[2, -145]]; |
| 4 | image_speed = 0; |
| 5 | animation_end = false; |
| 6 | shader = 8; |
| 7 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0); |
| 8 | u_texture = shader_get_sampler_index(shader, "distort_texture"); |
| 9 | u_time = shader_get_uniform(shader, "time"); |
| 10 | u_str = shader_get_uniform(shader, "str"); |
| 11 | u_uvs = shader_get_uniform(shader, "uvs"); |
| 12 | str = 0.007; |
| 13 | uvs = sprite_get_uvs(sprite_index, 0); |