1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | fade_in = 0; |
6 | bullet_hit_points = 7; |
7 | bullet_hit_draw_timer = 0; |
8 | bullet_destroy_self = false; |
9 | destroy_noloop = false; |
10 | can_move = false; |
11 | move_speed = 2; |
12 | target_position = [0, 0]; |
13 | x_offset = x; |
14 | x_offset_base = 0; |