| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 0; |
| 5 | fade_in = 0; |
| 6 | bullet_hit_points = 7; |
| 7 | bullet_hit_draw_timer = 0; |
| 8 | bullet_destroy_self = false; |
| 9 | destroy_noloop = false; |
| 10 | can_move = false; |
| 11 | move_speed = 2; |
| 12 | target_position = [0, 0]; |
| 13 | x_offset = x; |
| 14 | x_offset_base = 0; |