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gml_Object_obj_ceroba_phase_2_bell_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ceroba", "void", "void");
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image_alpha = 0;
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fade_in = 0;
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bullet_hit_points = 7;
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bullet_hit_draw_timer = 0;
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bullet_destroy_self = false;
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destroy_noloop = false;
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can_move = false;
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move_speed = 2;
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target_position = [0, 0];
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x_offset = x;
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x_offset_base = 0;