1 |
if (draw_overlay_alpha > 0) |
2 |
{ |
3 |
draw_set_alpha(draw_overlay_alpha); |
4 |
draw_set_color(c_white); |
5 |
draw_rectangle(camera_get_view_x(view_camera[0]), 0, 640, room_height, false); |
6 |
shader_set(sh_silhouette); |
7 |
with (obj_ceroba_npc) |
8 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * other.draw_overlay_alpha); |
9 |
shader_reset(); |
10 |
draw_set_alpha(1); |
11 |
with (obj_flashback_kanako_soul) |
12 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * other.draw_overlay_alpha); |
13 |
} |
14 |
draw_set_alpha(draw_alpha); |
15 |
draw_set_color(c_white); |
16 |
draw_rectangle(camera_get_view_x(view_camera[0]), 0, 640, room_height, false); |
17 |
draw_set_alpha(1); |
18 |
draw_set_alpha(draw_alpha_black); |
19 |
draw_set_color(c_black); |
20 |
draw_rectangle(camera_get_view_x(view_camera[0]), 0, 640, room_height, false); |
21 |
with (obj_flashback_kanako_soul) |
22 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha * other.draw_alpha_black); |
23 |
draw_set_alpha(1); |