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gml_Object_obj_ceroba_phase_2_p1_circling_lantern_Alarm_0

related scripts: Alarm_0 Create_0Destroy_0Draw_0Step_0

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1
if (live_call())
2
    return global.live_result;
3
var bullet_number = 1;
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var bullet_spawn_timer = 22;
5
var wave_spawn_timer = bullet_spawn_timer * 3;
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var bullet_speed = 5;
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var bullet_offset = 20;
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var soul = 2981;
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bullet_spawn_direction = point_direction(x, y, soul.x, soul.y);
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var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
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fireball.direction = bullet_spawn_direction;
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fireball.speed = bullet_speed;
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image_xscale = 1.5;
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image_yscale = 1.5;
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alarm[0]
 = bullet_spawn_timer;
gml_Object_obj_ceroba_phase_2_p1_circling_lantern_Alarm_0.gml

if (live_call()) return global.live_result; var bullet_number = 1; var bullet_spawn_timer = 22; var wave_spawn_timer = bullet_spawn_timer * 3; var bullet_speed = 5; var bullet_offset = 20; var soul = 2981; bullet_spawn_direction = point_direction(x, y, soul.x, soul.y); var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball); fireball.direction = bullet_spawn_direction; fireball.speed = bullet_speed; image_xscale = 1.5; image_yscale = 1.5; alarm[0]
 = bullet_spawn_timer;