1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var bullet_number = 1; |
4 |
var bullet_spawn_timer = 12; |
5 |
var wave_spawn_timer = bullet_spawn_timer * 5; |
6 |
var bullet_speed = 4; |
7 |
var bullet_offset = 20; |
8 |
var soul = 2979; |
9 |
bullet_spawn_direction = point_direction(x, y, soul.x, soul.y); |
10 |
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball); |
11 |
fireball.direction = bullet_spawn_direction; |
12 |
fireball.speed = bullet_speed; |
13 |
image_xscale = 1.5; |
14 |
image_yscale = 1.5; |
15 |
shot_count -= 1; |
16 |
if (shot_count > 0) |
17 |
{ |
18 |
alarm[0] = bullet_spawn_timer;gml_Object_obj_ceroba_phase_2_p1_lantern_Alarm_0.gmlif (live_call())
return global.live_result;
var bullet_number = 1;
var bullet_spawn_timer = 12;
var wave_spawn_timer = bullet_spawn_timer * 5;
var bullet_speed = 4;
var bullet_offset = 20;
var soul = 2979;
bullet_spawn_direction = point_direction(x, y, soul.x, soul.y);
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
fireball.direction = bullet_spawn_direction;
fireball.speed = bullet_speed;
image_xscale = 1.5;
image_yscale = 1.5;
shot_count -= 1;
if (shot_count > 0)
{
alarm[0] = bullet_spawn_timer;
}
else
{
shot_count = 3;
alarm[0] = wave_spawn_timer;
} |
19 |
} |
20 |
else |
21 |
{ |
22 |
shot_count = 3; |
23 |
alarm[0] = wave_spawn_timer;gml_Object_obj_ceroba_phase_2_p1_lantern_Alarm_0.gmlif (live_call())
return global.live_result;
var bullet_number = 1;
var bullet_spawn_timer = 12;
var wave_spawn_timer = bullet_spawn_timer * 5;
var bullet_speed = 4;
var bullet_offset = 20;
var soul = 2979;
bullet_spawn_direction = point_direction(x, y, soul.x, soul.y);
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
fireball.direction = bullet_spawn_direction;
fireball.speed = bullet_speed;
image_xscale = 1.5;
image_yscale = 1.5;
shot_count -= 1;
if (shot_count > 0)
{
alarm[0] = bullet_spawn_timer;
}
else
{
shot_count = 3;
alarm[0] = wave_spawn_timer;
} |
24 |
} |