1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | var battle_box = 3154; |
5 | image_alpha = 0; |
6 | scene = 0; |
7 | cutscene_timer = 0; |
8 | bullet_spawn_direction = 0; |
9 | bullet_hit_points = 3; |
10 | bullet_hit_draw_timer = 0; |
11 | bullet_destroy_self = false; |
12 | fade_out = false; |
13 | shot_count = 3; |
14 | wave_count = 3; |
15 | audio_play_sound(snd_undertale_appear, 1, 0); |