| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | var battle_box = 3154; |
| 5 | image_alpha = 0; |
| 6 | scene = 0; |
| 7 | cutscene_timer = 0; |
| 8 | bullet_spawn_direction = 0; |
| 9 | bullet_hit_points = 3; |
| 10 | bullet_hit_draw_timer = 0; |
| 11 | bullet_destroy_self = false; |
| 12 | fade_out = false; |
| 13 | shot_count = 3; |
| 14 | wave_count = 3; |
| 15 | audio_play_sound(snd_undertale_appear, 1, 0); |