| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | color_new = [1, 0, 0.216]; |
| 4 | color_uniform = shader_get_uniform(sh_replace_color, "new_colour"); |
| 5 | alpha_uniform = shader_get_uniform(sh_replace_color, "new_alpha"); |
| 6 | decimal_count = 0; |