1 |
image_speed = 0; |
2 |
image_index = 0; |
3 |
image_xscale = 2; |
4 |
image_yscale = 2; |
5 |
scene = 0; |
6 |
cutscene_timer = 0; |
7 |
can_shake = true; |
8 |
alarm[0] = 2; |
9 |
shake_timer = 2; |
10 |
with (obj_battle_enemy_attack_ceroba_phase_2_attack_spawner) |
11 |
{ |
12 |
event_user(0); |
13 |
instance_destroy(obj_battle_ceroba_phase_1_transformation, false); |
14 |
} |
15 |
audio_play_sound(snd_ceroba_shield_break_1, 1, 0); |
16 |
global.ps = part_system_create(); |
17 |
part_system_depth(global.ps, -1); |
18 |
global.pt_glass_particles = part_type_create(); |
19 |
part_type_shape(global.pt_glass_particles, 0); |
20 |
part_type_sprite(global.pt_glass_particles, 821, 0, 0, 0); |
21 |
part_type_size(global.pt_glass_particles, 1, 1, 0, 0); |
22 |
part_type_scale(global.pt_glass_particles, 1, 1); |
23 |
part_type_orientation(global.pt_glass_particles, 0, 359, 0, 0, 0); |
24 |
part_type_color3(global.pt_glass_particles, 5701887, 5701887, 15128575); |
25 |
part_type_alpha3(global.pt_glass_particles, 1, 0.5, 0); |
26 |
part_type_blend(global.pt_glass_particles, 0); |
27 |
part_type_life(global.pt_glass_particles, 25, 25); |
28 |
part_type_speed(global.pt_glass_particles, 4, 4, 0, 0); |
29 |
part_type_direction(global.pt_glass_particles, 45, 135, 0, 0); |
30 |
part_type_gravity(global.pt_glass_particles, 0.3, 270); |
31 |
global.pt_Effect2 = part_type_create(); |
32 |
part_type_shape(global.pt_Effect2, 5); |
33 |
part_type_size(global.pt_Effect2, 0, 0, 0.4, 0); |
34 |
part_type_scale(global.pt_Effect2, 1, 1); |
35 |
part_type_orientation(global.pt_Effect2, 0, 0, 0, 0, 0); |
36 |
part_type_color3(global.pt_Effect2, 5701887, 5701887, 5701887); |
37 |
part_type_alpha3(global.pt_Effect2, 0.8, 0.4, 0); |
38 |
part_type_blend(global.pt_Effect2, 1); |
39 |
part_type_life(global.pt_Effect2, 20, 20); |
40 |
part_type_speed(global.pt_Effect2, 0, 0, 0, 0); |
41 |
part_type_direction(global.pt_Effect2, 0, 360, 0, 0); |
42 |
part_type_gravity(global.pt_Effect2, 0, 0); |
43 |
global.pe_glass_particles = part_emitter_create(global.ps); |
44 |
global.pe_Effect2 = part_emitter_create(global.ps); |