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gml_Object_obj_ceroba_transform_soul_particles_Create_0

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1
soul_particles_ps = part_system_create();
2
part_system_depth(soul_particles_ps, -1);
3
pt_ef_soul_particles = part_type_create();
4
part_type_shape(pt_ef_soul_particles, 0);
5
part_type_size(pt_ef_soul_particles, 3, 3, 0, 0);
6
part_type_scale(pt_ef_soul_particles, 1, 1);
7
part_type_orientation(pt_ef_soul_particles, 0, 0, 0, 0, 1);
8
part_type_color3(pt_ef_soul_particles, 65535, 65535, 16777215);
9
part_type_alpha3(pt_ef_soul_particles, 1, 1, 0);
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part_type_blend(pt_ef_soul_particles, 0);
11
part_type_life(pt_ef_soul_particles, 30, 30);
12
part_type_speed(pt_ef_soul_particles, 6, 6, 0, 0);
13
part_type_direction(pt_ef_soul_particles, 40, 140, 0, 0);
14
part_type_gravity(pt_ef_soul_particles, 0.4, 270);
15
pe_ef_soul_particles = part_emitter_create(soul_particles_ps);
16
particle_number = 5;
17
alarm[0] = 1;
gml_Object_obj_ceroba_transform_soul_particles_Alarm_0.gml

var xp = x; var yp = y; part_emitter_region(soul_particles_ps, pe_ef_soul_particles, xp - 8, xp + 8, yp - 8, yp + 8, 0, 0); part_emitter_burst(soul_particles_ps, pe_ef_soul_particles, pt_ef_soul_particles, 5); alarm[1]