1 | scene = 0; |
2 | cutscene_timer = 0; |
3 | if (global.sworks_flag[26] >= 2) |
4 | { |
5 | instance_destroy(105301); |
6 | instance_destroy(105300); |
7 | layer_set_visible("door_visible", false); |
8 | instance_destroy(); |
9 | exit; |
10 | } |
11 | instance_create_depth(120, 140, 0, obj_axis_npc); |
12 | obj_axis_npc.npc_direction = "up"; |