| 1 | scene = 0; |
| 2 | cutscene_timer = 0; |
| 3 | if (global.sworks_flag[26] >= 2) |
| 4 | { |
| 5 | instance_destroy(105301); |
| 6 | instance_destroy(105300); |
| 7 | layer_set_visible("door_visible", false); |
| 8 | instance_destroy(); |
| 9 | exit; |
| 10 | } |
| 11 | instance_create_depth(120, 140, 0, obj_axis_npc); |
| 12 | obj_axis_npc.npc_direction = "up"; |