1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0) && obj_pl.direction == 90) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
cutscene_advance(); |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
cutscene_dialogue(); |
12 |
with (msg) |
13 |
{ |
14 |
if (global.geno_complete[3] == true) |
15 |
{ |
16 |
other.scene = 0; |
17 |
global.cutscene = false; |
18 |
message[0] = "* (A presence is cowering behind# the storage cabinet.)\t"; |
19 |
message[1] = "* (But it won't budge.)"; |
20 |
} |
21 |
else |
22 |
{ |
23 |
message[0] = "* (You notice wall cracks peeking# out from behind the cabinet.)\t"; |
24 |
message[1] = "* (Move it?)"; |
25 |
ch_msg = 1; |
26 |
ch[1] = "Yes"; |
27 |
ch[2] = "No"; |
28 |
if (outcome == 1) |
29 |
other.scene++; |
30 |
if (outcome == 2) |
31 |
{ |
32 |
scr_cutscene_end(); |
33 |
other.scene = 0; |
34 |
} |
35 |
} |
36 |
} |
37 |
break; |
38 |
case 2: |
39 |
layer_hspeed("moving_cabinet", -1); |
40 |
audio_play_sound(snd_rumble, 1, 1); |
41 |
cutscene_advance(); |
42 |
break; |
43 |
case 3: |
44 |
if (layer_get_x("moving_cabinet") <= -40) |
45 |
{ |
46 |
audio_stop_sound(snd_rumble); |
47 |
cutscene_advance(); |
48 |
} |
49 |
break; |
50 |
case 4: |
51 |
audio_play_sound(snd_mart_impact_1, 1, 0); |
52 |
layer_hspeed("moving_cabinet", 0); |
53 |
global.sworks_flag[30] = 1; |
54 |
x -= 40; |
55 |
cutscene_advance(); |
56 |
scr_cutscene_end(); |
57 |
break; |
58 |
} |