| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (screen_state) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
with (obj_compound_parent) |
| 7 |
{ |
| 8 |
if (robot_item_is_carried == true) |
| 9 |
{ |
| 10 |
if (point_distance(x, y, other.x + 55, other.y + 64) < 30) |
| 11 |
{ |
| 12 |
if (other.item_throw_noloop == false || keyboard_multicheck_pressed(1)) |
| 13 |
{ |
| 14 |
scr_cutscene_start(); |
| 15 |
robot_item_x_target = 165; |
| 16 |
robot_item_y_target = 132; |
| 17 |
other.screen_state += 1; |
| 18 |
other.compound_active = id; |
| 19 |
other.item_throw_noloop = true; |
| 20 |
} |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
other.item_throw_noloop = false; |
| 25 |
} |
| 26 |
} |
| 27 |
} |
| 28 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && screen_interact_noloop == false) |
| 29 |
{ |
| 30 |
screen_counter = 0; |
| 31 |
screen_message = "...\nWaiting for correct\ncompounds to complete\nmixture . . ."; |
| 32 |
if (global.route == 3) |
| 33 |
screen_message = "ERROR: Power low"; |
| 34 |
screen_interact_noloop = true; |
| 35 |
} |
| 36 |
break; |
| 37 |
case 1: |
| 38 |
with (compound_active) |
| 39 |
{ |
| 40 |
if (robot_item_is_jumping == false) |
| 41 |
{ |
| 42 |
robot_item_is_jumping = true; |
| 43 |
audio_play_sound(snd_playerjump, 1, 0); |
| 44 |
} |
| 45 |
other.screen_state += 1; |
| 46 |
} |
| 47 |
break; |
| 48 |
case 2: |
| 49 |
with (compound_active) |
| 50 |
{ |
| 51 |
if (robot_item_is_jumping) |
| 52 |
exit; |
| 53 |
if (image_alpha >= 0) |
| 54 |
{ |
| 55 |
image_alpha -= 0.05; |
| 56 |
} |
| 57 |
else |
| 58 |
{ |
| 59 |
other.screen_counter = 0; |
| 60 |
other.screen_message = "Reading. . ."; |
| 61 |
other.screen_state += 1; |
| 62 |
} |
| 63 |
} |
| 64 |
break; |
| 65 |
case 3: |
| 66 |
if (!alarm[1]) |
| 67 |
alarm[1] = room_speed * 1; |
| 68 |
break; |
| 69 |
case 4: |
| 70 |
screen_counter = 0; |
| 71 |
screen_message = compound_active.compound_id; |
| 72 |
screen_state += 1; |
| 73 |
break; |
| 74 |
case 5: |
| 75 |
if (!alarm[1]) |
| 76 |
alarm[1] = room_speed * 1; |
| 77 |
break; |
| 78 |
case 6: |
| 79 |
screen_message += "\nVerdict: "; |
| 80 |
screen_state += 1; |
| 81 |
break; |
| 82 |
case 7: |
| 83 |
if (!alarm[1]) |
| 84 |
alarm[1] = room_speed * 0.5; |
| 85 |
break; |
| 86 |
case 8: |
| 87 |
if (compound_active.compound_id == "Chlorine [Cl]" || compound_active.compound_id == "Hydrogen [H]") |
| 88 |
{ |
| 89 |
compound_count += 1; |
| 90 |
compound_destroy = true; |
| 91 |
if (global.route == 3) |
| 92 |
screen_message += "Acception Message"; |
| 93 |
else |
| 94 |
screen_message += "Accepted."; |
| 95 |
} |
| 96 |
else |
| 97 |
{ |
| 98 |
if (global.route == 3) |
| 99 |
screen_message += "Rejection Message"; |
| 100 |
else |
| 101 |
screen_message += "Declined."; |
| 102 |
compound_destroy = true; |
| 103 |
with (compound_active) |
| 104 |
{ |
| 105 |
} |
| 106 |
} |
| 107 |
screen_state += 1; |
| 108 |
break; |
| 109 |
case 9: |
| 110 |
if (!alarm[1]) |
| 111 |
alarm[1] = room_speed * 1; |
| 112 |
break; |
| 113 |
case 10: |
| 114 |
if (global.route != 3) |
| 115 |
{ |
| 116 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 117 |
var compound_id = compound_active; |
| 118 |
with (msg) |
| 119 |
{ |
| 120 |
for (var i = 0; i < array_length(compound_id.message); i++) |
| 121 |
{ |
| 122 |
col_modif[0] = 65280; |
| 123 |
message[i] = compound_id.message[i]; |
| 124 |
message_col[i][0] = message[i]; |
| 125 |
color = true; |
| 126 |
} |
| 127 |
} |
| 128 |
} |
| 129 |
if (!global.dialogue_open) |
| 130 |
screen_state += 1; |
| 131 |
break; |
| 132 |
case 11: |
| 133 |
if (compound_destroy == true) |
| 134 |
instance_destroy(compound_active); |
| 135 |
if (compound_count == 0) |
| 136 |
{ |
| 137 |
screen_counter = 0; |
| 138 |
screen_message = "...\nWaiting for correct\ncompounds to complete\nmixture . . ."; |
| 139 |
if (global.route == 3) |
| 140 |
screen_message = "ERROR: Power low"; |
| 141 |
screen_interact_noloop = true; |
| 142 |
} |
| 143 |
else |
| 144 |
{ |
| 145 |
screen_counter = 0; |
| 146 |
var status_1 = "MISSING"; |
| 147 |
var status_2 = "MISSING"; |
| 148 |
if (compound_count > 0) |
| 149 |
status_1 = "PRESENT"; |
| 150 |
if (compound_count > 1) |
| 151 |
status_2 = "PRESENT"; |
| 152 |
screen_message = "Status:\nCompound 1: " + status_1 + "\nCompound 2: " + status_2; |
| 153 |
screen_interact_noloop = true; |
| 154 |
} |
| 155 |
if (compound_count > 1) |
| 156 |
{ |
| 157 |
screen_message = ". . .Booting process."; |
| 158 |
if (global.route == 3) |
| 159 |
screen_message = ". . ."; |
| 160 |
screen_state += 1; |
| 161 |
} |
| 162 |
else |
| 163 |
{ |
| 164 |
screen_state = 0; |
| 165 |
scr_cutscene_end(); |
| 166 |
} |
| 167 |
break; |
| 168 |
case 12: |
| 169 |
if (!alarm[1]) |
| 170 |
alarm[1] = room_speed * 2; |
| 171 |
break; |
| 172 |
case 13: |
| 173 |
if (global.route == 3) |
| 174 |
screen_message += "\nITEMs ready\nApproach terminal"; |
| 175 |
else |
| 176 |
screen_message += "\nBoot complete.\nMixing initialized."; |
| 177 |
screen_state += 1; |
| 178 |
case 14: |
| 179 |
if (!alarm[1]) |
| 180 |
alarm[1] = room_speed * 1.5; |
| 181 |
break; |
| 182 |
case 15: |
| 183 |
instance_create_depth(0, 0, -room_height, obj_chem_05_maze_puzzle); |
| 184 |
screen_state += 1; |
| 185 |
break; |
| 186 |
case 16: |
| 187 |
if (!instance_exists(obj_chem_05_maze_puzzle)) |
| 188 |
screen_state += 1; |
| 189 |
break; |
| 190 |
case 17: |
| 191 |
screen_counter = 0; |
| 192 |
screen_message = "Mixing process\ncomplete. Enjoy your\ndeadly acid :)"; |
| 193 |
if (global.route == 3) |
| 194 |
screen_message = "Your ITEM is ready"; |
| 195 |
screen_interact_noloop = true; |
| 196 |
screen_state += 1; |
| 197 |
break; |
| 198 |
case 18: |
| 199 |
if (!alarm[1]) |
| 200 |
alarm[1] = room_speed * 1.5; |
| 201 |
break; |
| 202 |
case 19: |
| 203 |
audio_play_sound(snd_success, 1, 0); |
| 204 |
instance_create(264, 158, obj_steamworks_05_acid); |
| 205 |
scr_cutscene_end(); |
| 206 |
global.sworks_flag[25] = 2; |
| 207 |
screen_state += 1; |
| 208 |
break; |
| 209 |
} |
| 210 |
if (screen_counter < string_length(screen_message)) |
| 211 |
{ |
| 212 |
if (keyboard_multicheck_pressed(1) && screen_state > 0) |
| 213 |
screen_counter = string_length(screen_message); |
| 214 |
screen_counter += 1; |
| 215 |
if (screen_counter == floor(screen_counter)) |
| 216 |
audio_play_sound(snd_talk_default, 1, 0); |
| 217 |
screen_cursor = "_"; |
| 218 |
alarm[0] = room_speed; |
| 219 |
} |
| 220 |
screen_message_current = string_copy(screen_message, 0, screen_counter); |