1 | scene = 0; |
2 | cutscene_timer = 0; |
3 | with (obj_chem_05_door) |
4 | event_perform(ev_create, 0); |
5 | if (global.sworks_flag[25] >= true) |
6 | { |
7 | instance_destroy(); |
8 | exit; |
9 | } |
10 | if (global.sworks_flag[25] == 0) |
11 | { |
12 | audio_play_sound(snd_elevator_door_shut, 1, 0); |
13 | global.sworks_flag[25] = 0.5; |
14 | } |