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gml_Object_obj_chem_05_cutscene_geno_Create_0

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scene = 0;
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cutscene_timer = 0;
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with (obj_chem_05_door)
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    event_perform(ev_create, 0);
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if (global.sworks_flag[25] >= true)
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{
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    instance_destroy();
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    exit;
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}
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if (global.sworks_flag[25] == 0)
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{
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    audio_play_sound(snd_elevator_door_shut, 1, 0);
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    global.sworks_flag[25] = 0.5;
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}