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gml_Object_obj_chem_05_door_Alarm_1

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1
door_fade_out = false;
2
alarm[2] = 45;
gml_Object_obj_chem_05_door_Alarm_2.gml

global.cutscene = false; scr_text(); with (msg) message[0] = "* (The door melted away.)"; instance_destroy();