Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_chem_05_door_Alarm_1

related scripts: Alarm_0Alarm_1 Alarm_2Create_0Other_10Other_76Step_0

(view raw script w/o annotations or w/e)
1
door_fade_out = false;
2
alarm[2]
 = 45;
gml_Object_obj_chem_05_door_Alarm_2.gml

global.cutscene = false;
scr_text();
with (msg) message[0] = "* (The door melted away.)"; instance_destroy();