1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
6 |
with (msg) |
7 |
{ |
8 |
if (global.route == 3) |
9 |
{ |
10 |
message[0] = "* (A roadblock.)"; |
11 |
} |
12 |
else |
13 |
{ |
14 |
message[0] = "* (A complex lock mechanism# blocks your exit.)"; |
15 |
message[1] = "* (What could open it up?)"; |
16 |
} |
17 |
} |
18 |
door_menu_open = true; |
19 |
} |
20 |
if (!global.dialogue_open && door_menu_open == true) |
21 |
{ |
22 |
instance_create(x, y, obj_item_use_menu); |
23 |
scr_cutscene_start(); |
24 |
door_menu_open = false; |
25 |
} |
26 |
if (global.item_used_overworld != undefined) |
27 |
{ |
28 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
29 |
with (msg) |
30 |
{ |
31 |
switch (global.item_used_overworld) |
32 |
{ |
33 |
default: |
34 |
message[0] = "* (You can't think of a way to# make this work.)"; |
35 |
global.cutscene = false; |
36 |
break; |
37 |
case "H. Acid": |
38 |
message[0] = "* (You use the ACID to ACID# away at the DOOR.)"; |
39 |
other.door_solution = "H. Acid"; |
40 |
break; |
41 |
} |
42 |
} |
43 |
if (!global.dialogue_open) |
44 |
global.item_used_overworld = undefined; |
45 |
} |
46 |
if (!global.dialogue_open && door_solution != "none") |
47 |
{ |
48 |
switch (door_solution) |
49 |
{ |
50 |
case "H. Acid": |
51 |
scene = 1; |
52 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("H. Acid"); |
53 |
break; |
54 |
} |
55 |
door_solution = "none"; |
56 |
} |
57 |
switch (scene) |
58 |
{ |
59 |
case 1: |
60 |
image_speed = 1; |
61 |
cutscene_advance(); |
62 |
break; |
63 |
case 2: |
64 |
if (global.route != 3 && global.geno_complete[3] == false) |
65 |
{ |
66 |
cutscene_instance_create(304, 125, 1166); |
67 |
obj_axis_npc.depth = 500; |
68 |
obj_axis_npc.npc_dynamic_depth = false; |
69 |
} |
70 |
else |
71 |
{ |
72 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
73 |
cutscene_advance(); |
74 |
} |
75 |
break; |
76 |
case 3: |
77 |
if (image_index == 5) |
78 |
{ |
79 |
if (!audio_is_playing(snd_puzzle_icemelt)) |
80 |
audio_play_sound(snd_puzzle_icemelt, 1, 0); |
81 |
} |
82 |
if (image_index == 16) |
83 |
{ |
84 |
if (!audio_is_playing(snd_sliding_door_open)) |
85 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
86 |
} |
87 |
if (image_index >= (image_number - 1)) |
88 |
{ |
89 |
image_index = image_number - 1; |
90 |
image_speed = 0; |
91 |
cutscene_advance(); |
92 |
if (global.geno_complete[3] == true) |
93 |
cutscene_advance(34); |
94 |
} |
95 |
break; |
96 |
case 4: |
97 |
cutscene_music_start(219, 150); |
98 |
break; |
99 |
case 5: |
100 |
cutscene_dialogue(); |
101 |
with (msg) |
102 |
{ |
103 |
talker[0] = 1166; |
104 |
message[0] = "* HELLO."; |
105 |
message[1] = "* I HAD TROUBLE LOCATING# YOU AFTER OUR LAST# ENCOUNTER."; |
106 |
message[2] = "* WORRY NO MORE, I HAVE# LOCATED YOU."; |
107 |
message[3] = "* MY LAST PLAN DID NOT# WORK SO I WILL TRY# SOMETHING NEW."; |
108 |
prt[0] = 473; |
109 |
prt[1] = 473; |
110 |
prt[2] = 473; |
111 |
prt[3] = 473; |
112 |
} |
113 |
break; |
114 |
case 6: |
115 |
cutscene_npc_walk(1166, obj_axis_npc.x, 170, 3, "x", "down"); |
116 |
cutscene_advance(); |
117 |
break; |
118 |
case 7: |
119 |
cutscene_sfx_play(410, 1); |
120 |
break; |
121 |
case 8: |
122 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
123 |
break; |
124 |
case 9: |
125 |
with (obj_player_npc) |
126 |
{ |
127 |
path_start(pt_steamworks_chem_05_player_knockback, 6, path_action_stop, true); |
128 |
path_change_point(pt_steamworks_chem_05_player_knockback, 0, obj_pl.x, obj_pl.y, 100); |
129 |
} |
130 |
cutscene_advance(); |
131 |
break; |
132 |
case 10: |
133 |
cutscene_npc_set_sprites(1166, 488, 487, 3220, 486, 488, 487, 3220, 486); |
134 |
break; |
135 |
case 11: |
136 |
cutscene_wait(1.5); |
137 |
break; |
138 |
case 12: |
139 |
cutscene_dialogue(); |
140 |
with (msg) |
141 |
{ |
142 |
ch[1] = "No way!"; |
143 |
ch[2] = "Sure!"; |
144 |
talker[0] = 1166; |
145 |
message[0] = "* I JUST FOUND THIS# HIGHLY-CORROSIVE# CONCOCTION."; |
146 |
message[1] = "* I WOULD LIKE TO APPLY# IT ON YOUR SKIN."; |
147 |
message[2] = "* WILL YOU BE MY TEST# SUBJECT?"; |
148 |
prt[0] = 473; |
149 |
prt[1] = 473; |
150 |
prt[2] = 473; |
151 |
ch_msg = 2; |
152 |
if (outcome == 1) |
153 |
{ |
154 |
message[3] = "* WONDERFUL."; |
155 |
prt[3] = 473; |
156 |
} |
157 |
else if (outcome == 2) |
158 |
{ |
159 |
message[3] = "* CORRECT DECISION."; |
160 |
prt[3] = 473; |
161 |
} |
162 |
message[4] = "* ALLOW ME TO TERMINATE# THE CORK FIRST."; |
163 |
prt[4] = 473; |
164 |
} |
165 |
break; |
166 |
case 13: |
167 |
cutscene_wait(0.1); |
168 |
break; |
169 |
case 14: |
170 |
cutscene_npc_action_sprite(1166, 3707, 6, true, 0); |
171 |
break; |
172 |
case 15: |
173 |
cutscene_npc_action_sprite(1166, 3105, 1, true, 1); |
174 |
cutscene_advance(); |
175 |
break; |
176 |
case 16: |
177 |
cutscene_wait(1.5); |
178 |
break; |
179 |
case 17: |
180 |
cutscene_dialogue(); |
181 |
with (msg) |
182 |
{ |
183 |
talker[0] = 1166; |
184 |
message[0] = "* IT IS TOUGH TO OPEN# CONTAINERS..."; |
185 |
message[1] = "* ...WHEN MY ONLY POINT# OF FORCE IS AT THE BACK# OF MY HANDS."; |
186 |
prt[0] = 473; |
187 |
prt[1] = 473; |
188 |
} |
189 |
break; |
190 |
case 18: |
191 |
cutscene_npc_action_sprite(1166, 174, 1, true, 1, 72, 0); |
192 |
cutscene_advance(); |
193 |
break; |
194 |
case 19: |
195 |
cutscene_wait(1.5); |
196 |
break; |
197 |
case 20: |
198 |
cutscene_dialogue(); |
199 |
with (msg) |
200 |
{ |
201 |
talker[0] = 1166; |
202 |
message[0] = "* ALMOST HAVE IT."; |
203 |
prt[0] = 473; |
204 |
} |
205 |
break; |
206 |
case 21: |
207 |
audio_stop_sound(cutscene_music); |
208 |
cutscene_npc_action_sprite(1166, 3304, 1, true, 0, 30, 0); |
209 |
break; |
210 |
case 22: |
211 |
cutscene_wait(1.5); |
212 |
break; |
213 |
case 23: |
214 |
cutscene_dialogue(); |
215 |
with (msg) |
216 |
{ |
217 |
talker[0] = 1166; |
218 |
message[0] = "* [Shoot]"; |
219 |
message[1] = "* DO NOT FRET, I WILL# RETRIEVE ANOTHER TUBE-"; |
220 |
prt[0] = 473; |
221 |
prt[1] = 473; |
222 |
} |
223 |
break; |
224 |
case 24: |
225 |
cutscene_instance_create(obj_axis_npc.x, obj_axis_npc.y, 289); |
226 |
audio_play_sound(snd_chem_05_axis_acid_melt_ground, 1, 0); |
227 |
break; |
228 |
case 25: |
229 |
obj_axis_npc.sprite_index = spr_axis_acid_6; |
230 |
cutscene_advance(26); |
231 |
case 26: |
232 |
cutscene_wait(1.5); |
233 |
break; |
234 |
case 27: |
235 |
cutscene_dialogue(); |
236 |
with (msg) |
237 |
{ |
238 |
talker[0] = 1166; |
239 |
message[0] = "* HUH."; |
240 |
message[1] = "* HOW THE TABLES TURN."; |
241 |
prt[0] = 473; |
242 |
prt[1] = 473; |
243 |
} |
244 |
break; |
245 |
case 28: |
246 |
obj_axis_npc.action_sprite = false; |
247 |
obj_axis_npc.npc_dynamic_depth = false; |
248 |
obj_axis_npc.down_sprite_idle = 484; |
249 |
obj_axis_npc.depth = obj_chem_05_floor_melt.depth - 1; |
250 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y - 3, obj_chem_05_floor_melt.depth - 2, obj_chem_05_floor_melt_front); |
251 |
cutscene_advance(29); |
252 |
break; |
253 |
case 29: |
254 |
with (obj_axis_npc) |
255 |
{ |
256 |
if (image_xscale > 0.85) |
257 |
image_xscale -= 0.65; |
258 |
if (image_yscale < 1.15) |
259 |
image_yscale += 0.65; |
260 |
y -= 0.1; |
261 |
if (image_xscale <= 0.85 && image_yscale >= 1.15) |
262 |
{ |
263 |
audio_play_sound(snd_chem_05_axis_fall, 1, 0); |
264 |
other.scene++; |
265 |
} |
266 |
y_previous = y; |
267 |
} |
268 |
break; |
269 |
case 30: |
270 |
with (obj_axis_npc) |
271 |
{ |
272 |
if (image_xscale < 1.15) |
273 |
image_xscale -= 0.02; |
274 |
if (image_yscale > 0.95) |
275 |
image_yscale -= 0.02; |
276 |
y += 10; |
277 |
if (y > (y_previous + 65)) |
278 |
{ |
279 |
instance_destroy(); |
280 |
other.scene++; |
281 |
} |
282 |
} |
283 |
break; |
284 |
case 31: |
285 |
cutscene_wait(2); |
286 |
break; |
287 |
case 32: |
288 |
cutscene_sfx_play(384, 0.5); |
289 |
break; |
290 |
case 33: |
291 |
cutscene_screenshake(1, 1); |
292 |
break; |
293 |
case 34: |
294 |
scr_radio_restart(); |
295 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
296 |
instance_destroy(obj_player_npc); |
297 |
instance_destroy(obj_chem_05_floor_melt_front); |
298 |
scr_radio_restart(); |
299 |
scr_cutscene_end(); |
300 |
instance_activate_object(inst_105566); |
301 |
solid = false; |
302 |
if (global.route == 3 || global.geno_complete[3] == true) |
303 |
global.sworks_flag[25] = 5; |
304 |
else |
305 |
global.sworks_flag[25] = 6; |
306 |
cutscene_advance(); |
307 |
break; |
308 |
} |